Original project hosted at: Quake Gate, ModDB
I first tried the KMQuake2 mod, which was supposed to contain bug fixes, updated graphics, and widescreen support. IN game menus had only odd choices like 1920x1440 and such plus standard ones, but no widescreen resolutions. Aug 23, 2008 i installed full install of Quake 2, installed the engine and it asked me for Quake 2 map and then where i should put the Bersrek@Q2 mapa and i installed. And no i have WinXP, tried this one before but didnt get this problem. Okey so here is what i do 1. Install maximum Quake 2 2. Install Berserker 2.1. Destinaiton Dir = c: Berserker@Quake2 2.2. Non-exhaustive Quake 2 source ports list: Quake2maX (inactive) - R1Q2 (inactive) - http://old.r1ch.net/stuff. The Darkplaces engine supports Quake 1, 2 and 3 mods. To install and run a Quake mod, use the following procedure: Create a new folder with the name of the game in the same folder where Darkplaces was installed: cd ~/darkplaces. Mkdir newmod. Unpack the mod files into the new folder: cd newmod. Gzip newmod.zip. I just started playing Quake 2 (again) with the Berserker mod and the same thing was happening to me on 1920 x 1080 resolution with every weapon even in the normal game, so i made a thread about it [quakegate.ru] on their forum.
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This is a port of Berserker@Quake2 engine (1.45) to SDL2 library.It is currently known to compile and run on Linux and Windows.
Building on Linux
The makefile is provided in the root of this source tree, which should,provided you have all needed libraries setup, produce 'berserkerq2'executable file and game logic library 'game.so'. These libraries are:
libjpeg (v8)
libpng libogg libvorbis libvorbisfile SDL2 (v2.0.4 or newer recommended) zlib libminizip
Code::Blocks project files are also provided.
Building on Windows
Visual Studio 2015 solution is provided, along with header files and .libsfor linking with required libraries. Libraries are provided along withprecompiled engine binaries in the Releases section. Download game of thrones season 5 360p.
Running the game
To make use of this engine, you will need original Quake II data. If you have Steamversion, you can find needed files in its install directory, in baseq2 folder. These are:
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DIR video FILE pak0.pak FILE pak1.pak FILE pak2.pak
If you have original Quake II CD, the data can be found in Install/Data/baseq2. In addition tothe data on the CD, you will need the data from the official Quake II 3.20 patch, which you can get fromhttp://deponie.yamagi.org/quake2/idstuff/q2-3.20-x86-full-ctf.exeThe content can be extracted using any utility for working with ZIP files.
Make a distintctive folder where you want to run Berserker from. The folder must bewritable, so somewhere under home folder should do for Linux users. Inside it, createbaseq2 folder in which you put the above mentioned files.
Then you will have to get some extra data that comes with this engine. You can get itfrom my Google Drive. Extract the zip in your Berserker directory.The content itself is identical to those hosted at official website and ModDB, exceptall file names were converted to lower case and references to them, as well as paths havebeen fixed to use slashes instead of backslashes so hopefully there isn't any problem withfile access on Linux systems.
Download kodi 17.1 android 4.4.4. Now, you just need to put compiled executable files in their places:
(assuming Quake2 is the folder where you put the data)
berserkerq2 or berserkerq2.exe -> Quake2
game.so or game.dll -> Quake2/baseq2 Eren Berserker Mod
Finally, you can run the game. Make sure it's executed from its own directory so it can find the data.
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One final tip, if you're on Windows and have NVIDIA graphics card, you should disablethreaded optimizations for the game, they seem to dramatically decrease the performance.
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